• Beaman, Anita. "YA Lit 2.0 : How Technology is Enhancing Reading for Pleasure." Knowledge Quest: vol 35:1, Sept/Oct 2006, 30-33.

  • Braun, Linda W. Teens, Technology, and Literacy; Or, Why Bad Grammar Isn't Always Bad. Westport, Connecticut: Libraries Unlimited, 2007.
  • Cart, Michael. "Teens and the Future of Reading." American Libraries: Oct. 2007, 52-54.
  • Foote, Carolyn. "It's a Mad, Mad Wordle." SLJ, July 2009.
  • Hertz, Mary Beth. "Reading 2.0." Edutopia, February 2014.
  • Jukes, Ian. "Understanding Digital Kids: Teaching and Learning in the New Digital Landscape." The Info Savvy Group, September 2006.
  • National Education Association. To Read or Not to Read. November 2007.
  • Richardson, Will. "Taming the Beast: Social Bookmarking." School Library Journal. March 2007.
  • Schmidt, Cindy M. "Those Interfering Filters! How to Deal with the Reality of Filters in Your School Library." Library Media Connection, 26.6 (2008): 54-55. Print.
  • Valenza, Joyce. "Reading 2.0 Getting the Gears to Work in Harmony." eVoya; Oct. 2008.

General Resources

The "Classics" Go Online
  • The Baldwin Online Children's Literature Project
    Stated Purpose: The Baldwin Project seeks to make available online a comprehensive collection of resources for parents and teachers of children. Our focus, initially, is on literature for children that is in the public domain in the United states. This includes all works first published before 1923. The period from 1880 or so until 1922 offers a wealth of materials in all categories, including: Nursery Rhymes, Fables, Folk Tales, Myths, Legends and Hero Stories, Literary Fairy Tales, Bible Stories, Nature Stories, Biographies, History, Fiction, Poetry, Storytelling, Games, and Craft Activities.
  • International Children's Digital Library
    Mission: The mission of the International Children’s Digital Library Foundation is to excite and inspire the world's children to become members of the global community -– children who understand the value of tolerance and respect for diverse cultures, languages and ideas -- by making the best in children's literature available online.